by juanjgon » Tue Sep 05, 2017 9:18 am
juanjgon
Tue Sep 05, 2017 9:18 am
If the object doesn't have a constant topology the only way to render the scene is in full reload mode. I suppose that this is the issue reported by Boris, because indeed, the full scene reload is going to reload all the scene objects. Full reload only one (or several) objects could be possible, but I need to check how to include this feature in the current plugin architecture ... I'll take a look at it.
Thanks,
-Juanjo