OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Forums: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby BorderLine » Sun Jun 25, 2017 7:29 pm

BorderLine Sun Jun 25, 2017 7:29 pm
Thanks !
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.0

Postby AndyM1969 » Wed Jun 28, 2017 8:56 pm

AndyM1969 Wed Jun 28, 2017 8:56 pm
juanjgon wrote:
AndyM1969 wrote:Massive problem with this release, Octane volumetrics is causing a crash every time on new and existing scenes.

Can you please provide more details about this problem? Here all my volumetrics unit tests work fine.

Could be useful to know what kind of volumetrics you have this problem (TFD, VDB, etc.), the LightWave, NVIDIA drivers and OS versions, your system specs, etc. If you can enable the log file in the plugin options panel and attach it here, we could know more details about the crash point. A sample scene with this problem could also help.

Thanks,
-Juanjo


Nope, every time I load an existing scene with Octane volumetrics the scene crashes when I go to edit the volumetrics. I've just given up and gone back to an earlier version. One day this plugin will be worth the money I've spent on it.
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.0

Postby juanjgon » Wed Jun 28, 2017 10:51 pm

juanjgon Wed Jun 28, 2017 10:51 pm
AndyM1969 wrote:Nope, every time I load an existing scene with Octane volumetrics the scene crashes when I go to edit the volumetrics. I've just given up and gone back to an earlier version. One day this plugin will be worth the money I've spent on it.


Well, nobody else seems to have this problem, so we should try to find why you have this issues with the volumetrics.

- What version of LW are you using and over what OS?
- When exactly you get the crash? While editing the volume parameters with the IPR enabled, without the IPR enabled or while rendering with F9/F10?
- Have you tried to re-install the plugin with clean config files, adding the plugin .p file to the layout again?

Please, any additional information about how to reproduce this problem could help. Also if the crash is at render time or while using the IPR, the plugin log file could have some clues about the source of the problem. A sample scene with this problem could also help.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby 3dworks » Wed Jul 19, 2017 10:42 am

3dworks Wed Jul 19, 2017 10:42 am
did anyone test the recently added network GPU feature when using LWSN for rendering? i am having a problem on OSX, so it would be interesting to see if other users did try this successfully. juanjo is looking into this feature as well.

cheers

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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby KVNOODLES » Wed Jul 19, 2017 9:31 pm

KVNOODLES Wed Jul 19, 2017 9:31 pm
Great ! Thanks Juan.
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby FrankPooleFloating » Mon Jul 24, 2017 9:11 pm

FrankPooleFloating Mon Jul 24, 2017 9:11 pm
Juanjo, in the hopes that 3.07 will be out.. er.. sometime before many of us retire, maybe you could look at crashes with IPR open and turning back on (many) instances via Object Properties > Instancer > Instance Generator > [x] On... If I have tens or hundreds of thousands of instances turned off, but then turn back on whilst IPR is open, I believe it crashes every time, regardless of scene. I usually remember to close IPR before turning instances back on, but thought it should be reported nonetheless, and who knows, maybe you could sneak this fix into 3.07. No emergency. Thanks pal.
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby FrankPooleFloating » Mon Aug 21, 2017 2:09 pm

FrankPooleFloating Mon Aug 21, 2017 2:09 pm
Zoinks! :shock: I can't believe it's almost been a month! Juanjo sir, I take it that 3.07 sdk is in your extraordinarily capable hands, and LW Octane 3.07 release is imminent... like today or tomorrow?

And did you see this ^ above? Where you able to repeat this? Have it squooshed?

Please advise. Thanks J!
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby juanjgon » Mon Aug 21, 2017 3:43 pm

juanjgon Mon Aug 21, 2017 3:43 pm
Sorry, I'll take a short break for vacation, so probably there is not going to be a new Lightwave or Houdini plugin builds until September. I'll check also the reported bug about instancing for the next build, although anyway the instancers on/off feature only works for the first one due to a limitation in the LightWave SDK. The crash can be related to this limitation, but I'll try to fix it.

Thanks for your patience,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby 3dworks » Mon Aug 21, 2017 4:16 pm

3dworks Mon Aug 21, 2017 4:16 pm
juanjgon wrote:Sorry, I'll take a short break for vacation, so probably there is not going to be a new Lightwave or Houdini plugin builds until September. I'll check also the reported bug about instancing for the next build, although anyway the instancers on/off feature only works for the first one due to a limitation in the LightWave SDK. The crash can be related to this limitation, but I'll try to fix it.

Thanks for your patience,
-Juanjo


have a relaxing vacation, juanjo! :-)
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Postby FrankPooleFloating » Mon Aug 21, 2017 7:11 pm

FrankPooleFloating Mon Aug 21, 2017 7:11 pm
Thanks J. I think they need to work out some bugs anyway, so it is just as well. Enjoy your vacation big guy. You deserve it!
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