Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.06.4.1, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Release 3.06.4.1
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.06.4.1 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _4_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/
=============================================
RELEASE 3.06.4.1
=============================================
* PLUGIN BUGS FIXED:
- Fixed a bug in the visible environment render target root node input.
- TFD support on OSX updated to the 1427 TFD build.
- Fixed all the performance issues related to render high resolution images with the LightWave compositing functions enabled.
=============================================
RELEASE 3.06.4.0
=============================================
* NEW PLUGIN FEATURES:
- Support of the Octane native network rendering in LWSN. In the LWSN nodes, the network rendering options must be configured using the Standalone app.
* PLUGIN BUGS FIXED:
- The plugin renders the not available TFD volume frames using the latest available volume data, not clearing it. Fixed.
- Removed a limitation in the maximun scale available for the ortho camera.
- Fixed the triplanar texture node copy functions.
- Fixed a crash updating scenes with volumetrics while rendering sequences.
- The IPR pause button no longer disable the render region.
* OCTANE BUGS FIXED:
- Switched the triplanar texture to use the interpolated geometry normal without bump mapping.
- The random colour texture is now varying per instance of mesh node instead per instance of mesh configuration.
- Fixed artifacts behind transparent surface if the shadow pass is enabled.
- Fixed update of importance sampled texture environments after rotation of the texture projection.
- Fixed incorrect loading of the field-of-view settings in animated panoramic cameras.
- Fixed crash on OSX when an interactive render region is used.
- Removed recovery after CUDA failures, because it doesn't work. As soon as a CUDA failure occurs, the CUDA becomes unusable for that device, which seems to be a limitation of CUDA.
- Fixed unnecessary render restarts after changing scatter and placement nodes that are not connected with mesh nodes.
- Fixed missing geometry update after a volume got reloaded due to a time change and some scene update was triggered in between.
- Fixed the texture tangent vector of particles.
- Fixed missing illumination when the sampling rate of an emitter is set to 0.
- Fixed broken wireframe rendering when the baking camera is used,
- Fixed invalid error message when you try to pick a camera target or focus while using a baking camera.
- Fixed loading of palletized images into the alpha image texture node, which was basically ignoring the alpha channel in those cases.
- Fixed incorrect loading of extra UVs, which caused triangles with only 0 or 1 UV sets to be treated as triangles with multiple UV sets, which increased memory usage and reduced render performance by a couple percent.
- Fixed numerical issues in reflections of specular surfaces, if the incoming ray is exactly perpendicular to the surface. This created for example a lot of noise on a horizontal plane if the sun would stand exactly in zenith.
- Fixed missing application of the pixel aspect ratio in thin-lens cameras with camera motion blur.
- Fixed crash during tone-mapping of the noise pass when the baking camera is used.
Thanks,
-Juanjo