by johnkarner » Sun May 28, 2017 9:08 pm
johnkarner
Sun May 28, 2017 9:08 pm
Thank you very much, I was able to cobble together that along with animating the UV map to get the noise to turn around the cylinder object. The second issue (Which is a general texturing issue) is that the cylindrical map does stretch at the top and bottom which is to be expected. I would like to figure out a way to use a gradient or something as an alpha channel on that noise node to remove the stretched area. This doesn't seem possible as I don't see any inputs on any nodes to allow for this?
There should really be someplace that have examples of common texturing. Scouring youtube , Otoy vids , manuals, there is literally nothing I can find on this subject of texturing. How is that possible? I would love a link to them if they exist.