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rustyippolito wrote:I have a scene with a fluorescent lightbulb flickering off and i am animating the emission in the octane emission node to achieve it. If i render frames using IPR everything is fine. As soon as i try to render the sequence using f10, it renders the first frame and then Lightwave crashes before it starts the next frame. If i un-check "Update Materials" it renders, but my light doesn't flicker off. I am now rendering in "Full scene reload" and it seems to be a temporary fix, but it's a pretty big scene so it adds a lot to the render times. Is there anything i can do to alleviate this issue in "Scene update" mode?
rustyippolito wrote:I have a scene with a fluorescent lightbulb flickering off and i am animating the emission in the octane emission node to achieve it. If i render frames using IPR everything is fine. As soon as i try to render the sequence using f10, it renders the first frame and then Lightwave crashes before it starts the next frame. If i un-check "Update Materials" it renders, but my light doesn't flicker off. I am now rendering in "Full scene reload" and it seems to be a temporary fix, but it's a pretty big scene so it adds a lot to the render times. Is there anything i can do to alleviate this issue in "Scene update" mode?
rustyippolito wrote:Okay-
I tried lwguru's idea and it also crashed. I enabled the object level "update scene" option, and also the render target level "update scene" option. This resulted in the same crash (right after writing the first frame of the sequence). HOWEVER, there's one thing i did not see in lwguru's tip but tried anyway... I ALSO enabled the "only materials in enabled objects" option in the render target. I am now 6 frames in and the render is still going without a crash:)
going to bed now... looking forward to waking up to a fully rendered scene:)
rustyippolito wrote:ugh! It still crashed last night... after just 11 frames. I will try to gather the scene up for you to test out today...
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