Octane material attribute tied to distance from a null

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Octane material attribute tied to distance from a null

Postby rustyippolito » Thu May 18, 2017 9:28 pm

rustyippolito Thu May 18, 2017 9:28 pm
I am trying to replicate the use of Lightwaves Gradient input of "Distance to Object" in an Octane material. Basically trying to use that gradient to control the diffuse channel and displacement channel and normal channel of the Octane Diffuse material so that an effect "wipes" across the surface following an object's position. I have tried using distance node but i cannot multiply it with the multiply node because the input doesn't accept the result. I hope that makes sense.

thanks
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Re: Octane material attribute tied to distance from a null

Postby juanjgon » Thu May 18, 2017 9:32 pm

juanjgon Thu May 18, 2017 9:32 pm
Hi,

I'm afraid that this is not possible currently. Octane can't evaluate this distance to an object at render time because it doesn't have a proper node to do this. I hope that with the OSL feature this kind of effects could be possible in the near future.

Thanks,
-Juanjo
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Re: Octane material attribute tied to distance from a null

Postby NeutronTon » Tue Jan 22, 2019 2:29 pm

NeutronTon Tue Jan 22, 2019 2:29 pm
Any chance this is now possible? If not, any workaround?
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