Having some strange TFD/Octane issues...
As you can see in the images, the wireframe shows the smoke in the correct place. In the render it seems to have moved vertically (+y) (arrow points to the floor in the octane render) VPR renders it in the correct location as well (albeit with everything else dark). Reload, refresh, restart, kill, nothing seems to change it...I've started a new scene and things seem to render fine. Seems if it's a setting, got to be something simple. The smoke isn't occluded by the ship either (which it is correctly occluded in the wireframe).
LW 2015.3
Direct lighting Kernel
Octane 3.06 final
TFD 1419-1425 (happens with both)
Anyone else seen this issue?
Thanks,
bruce