I've been noodling around with a scene between projects. I posted regarding some issues with this scene before, and Juanjo solved that issue as I was using an object dissolve to separate the two motions. It is a scene created with bullet, and after the simulation stops, I am keyframing the characters into place. So the dynamic motion is saved in mdd, and then I "Save transformed" objects and replace them for the keyframe motion. However the "A" character surfacing changes dramatically between the object controlled by the mdd and the object that was "Saved transformed". The surface settings are identical. The other dozen or so characters are fine. I can't seem to figure this out. Any ideas?
mdd motion final frame:
Next frame, "Save Transformed" objects, all mdd objects removed. Look at side of "A":
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