LightwaveGuru wrote:3dreamstudios wrote:If I bevel up the path giving me more edge at the corners, I can begin to get the dirt shader to recognize an edge and begin shading.
However if I run this into a material mixer or Opacity input I'm not getting any results. If I run the output of the Dirt into a ColorCorrect and INVERT the texture I get exactly opposite of what I want (edge2.jpg) One would think that without the invert I would get what I'm looking for...but all I get is black edges...What gives?
go with the "tolerance" parameter in the dirt node up and see whats done!
snip lwguru
I'm happy to hear both of you are seeing results, however I played again with every parameter in many different values and cannot get an edge opacity to be visible. Any chance either of you could adjust the parameters in this test scene to show me the values you are wanting me to try?
Or screen grab on your side? My path is showing 30'x7'x2" ( I don't care about the height, as I really don't want it but that's the only way I've got any edge out of the dirt node)
Thank you in advance!