It appears that the converted materials are still red in glossy mode.
Diffuse map is not binding into diffuse Octane input. Sometimes the map is in the diffuse channel when importing from other software object formats.
Moderator: juanjgon
BorisGoreta wrote:It appears that the converted materials are still red in glossy mode.
Diffuse map is not binding into diffuse Octane input. Sometimes the map is in the diffuse channel when importing from other software object formats.
jsboudreau wrote:Thanks, I see the IPR Commands but there is only 5 from what I can tell (Open IPR, Reload Scene, Redraw Image, Pause IPR and Render Resolution ) How do you do all the other commands without the buttons.
Is it impossible to turn the buttons and stat line off from the IRP window itself? It would be nice so you could just turn it off for a moment and then turn it back on when you need it. The way it is now you have to change it in the plugin options and then re-open the IPR Window.
Is there a reason why you can't resize the IRP window smaller horizontally, I understand it's because there are buttons but what about when the buttons are turned off.
Also when I change my IRP windows back to default in the plugin options it still keeps it's previous size. For example if I set my IPR window to be custom 320x240 it works but when I set it back to default and open the ipr window it
is still set to 320x240 it doesn't go to it's default size.
Thanks,
Jason
BorisGoreta wrote:I would like this texture to be connected to diffuse input. I have this model exported from DAZ studio which has 100 surfaces like that when loaded into LW.
BorisGoreta wrote:Well I suppose then it works but I have a case where I have all textures in diffuse and none in color.
BorisGoreta wrote:Well I suppose then it works but I have a case where I have all textures in diffuse and none in color.
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