Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Release 3.05.3.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.05.3.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/
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RELEASE 3.05.3.0
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* NEW PLUGIN FEATURES:
- New options in the plugin options panel to remove the IPR borders, buttons and statistics.
- Pin and animation options for the dirt node "tolerance" parameter.
- Frame offset parameter in the TFD volumetrics panel.
- New option "File From Render Globals" in the passes node to get the passes file name from the Layout Render Globals panel, "RGB Files" parameter.
* PLUGIN BUGS FIXED:
- The Layout render region is rendered displaced if used with the overscan feature enabled. Fixed.
- Fixed a problem with the animated cameras exported to .orbx files.
- Materal conversion issue: Specular amount only gets put into the Red channel of the octane node. Fixed.
* NEW OCTANE FEATURES:
- Added new options to specify a ground colour and the transition from sky to ground colour to the daylight environment node.
- The daemon list shows the computer name of the master that is bound to a daemon, which allows you to figure out who is currently occupying it.
- Replaced the "distributed ray tracing" option in the info channels kernel node with a new enum option "sampling mode" - which does the same as the option in the render passes node.
- Optimized the film buffer sizes for the wireframe passes and deep pixel rendering.
* OCTANE BUGS FIXED:
- Fixed inverted vertex normals when the geometry is subdivided.
- Fixed box mapping when used in a emission distribution texture.
- Fixed the motion vector pass: which may produce in non-continuous motion vectors when modifying the shutter interval or subframe interval
- Fixed texture environment mapping when X axis translation is set to anything different from zero
- Fixed a crash when setting any displacement texture UV transform scale component to zero
- Fixed shadow catcher material to take media into account
Thanks,
-Juanjo