OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby juanjgon » Sun Nov 27, 2016 9:02 pm

juanjgon Sun Nov 27, 2016 9:02 pm
Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.

*** NEW PLUGIN DEPLOY FOLDERS STRUCTURE ***
From this build, the user no longer needs to copy the "Octane.dll", "Octane.dat" and "tbb.dll" files to the LightWave/bin folder. Now all the Octane core files are deployed in the same folder used by the plugin .p file, and the user don't need to copy or move them to any other place. All the users updating the plugin from a previous versions, should remove the old "Octane.dll" and "Octane.dat" files from the LightWave/bin folder to avoid problems. DON'T REMOVE THE "tbb.dll" FILE FROM THE LIGHTWAVE/BIN FOLDER, BECAUSE IT IS USED ALSO BY LIGHTWAVE.



Release 3.04.5.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 3.04.5.0 OctaneVR Subscription Version
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 3.04.5.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _5_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/


=============================================
RELEASE 3.04.5.0
=============================================

* NEW PLUGIN FEATURES:

- New flag in the thinlens camera node to set the orthographic scale in meters.
- New paremeter in the Octane light to rotate the IES texture. Useful to support IES lights with upwards lighting.
- New option in the render target root node panel to update the animated volumetric objects while rendering sequences without full reload the scene.
- New option in the plugin options panel to enable the IPR volumetrics update while time scrubbing.
- New option in the plugin options panel to enable the IPR full update of the lights animated parameters while time scrubbing.
- Whole new .orbx scene export function, more robust and with support for more animated features. This new export mode is enabled by default. The old mode should be used only to write alembic files.
- The plugin can now export the scene to an .abc or .orbx files without render it.
- New tool to batch convert the "T" texture layers of all the LightWave materials inside the selected object files to Octane material and texture nodes. New "Mat. Conversion" button in the Octane menu branch. NOTE: The node editor for the converted materials must be enabled by hand in all the materials clicking the "Edit Nodes" option in the surface editor (this option can be enabled using multi-selection). This feature is only available for LightWave 2015.x currently.

* NEW OCTANE FEATURES:
- Added new mode "Hide From Camera" to render layer settings. If enabled, the inactive layer will be hidden from the camera. The side effects passes will be empty since we skip the inactive surfaces and thus can't record the side effects.
- Using the motion vector pass on a panoramic camera will give you the motion vectors in world space (was (0,0,0) before).

* PLUGIN BUGS FIXED:
- Change the render samples in the kernel nodes no longer restart the IPR rendering.
- Minimize the IPR window no longer force a rendering restart after restore it.

* OCTANE BUGS FIXED:
- Fixed incorrect direct light calculation of transmissive materials.
- Fixed incorrect transmission of specular materials with "fake shadows" enabled.
- Fixed crash during geometry compilation caused by invalid mesh data by validating meshes before compilation.
- Fixed incorrect PMC rendering due to number overflows in the environment texture.
- Fixed sun light through portals.
- Fixed to dark ambient light pass when portals are enabled.
- Fixed incorrect shadowing in scattering media when they overlap with a volume.
- Reverted the change in the way how info filter passes work: If you enable an alpha channel, only those pixels that have a material with the channel corresponding to the filter pass will be opaque. The rest will be transparent.


Thanks,
-Juanjo
Last edited by juanjgon on Sat Dec 17, 2016 11:22 am, edited 2 times in total.
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby FrankPooleFloating » Sun Nov 27, 2016 10:01 pm

FrankPooleFloating Sun Nov 27, 2016 10:01 pm
Thanx J!
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby vipvip » Mon Nov 28, 2016 5:21 am

vipvip Mon Nov 28, 2016 5:21 am
nice ! Thanks !
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby dandod » Mon Nov 28, 2016 5:35 am

dandod Mon Nov 28, 2016 5:35 am
I am having trouble loading the new material conversion tool. I did a clean install of the plugin, but it does not show up in the menu, nor in the list of plugin commands. I see it in the text of the octane_menu.cfg file. It is for LW 11.6. I removed the plugin from the master list as well as cleared out the .p from my plugins folders; opened up LW to not see anything at all to verify that it was doing a clean install. Thank you for any help!
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby LightwaveGuru » Mon Nov 28, 2016 6:28 am

LightwaveGuru Mon Nov 28, 2016 6:28 am
juanjgon wrote:
- New tool to batch convert the "T" texture layers of all the LightWave materials inside the selected object files to Octane material and texture nodes. New "Mat. Conversion" button in the Octane menu branch. NOTE: The node editor for the converted materials must be enabled by hand in all the materials clicking the "Edit Nodes" option in the surface editor (this option can be enabled using multi-selection)

-Juanjo



:) YEAH!

snip lwguru
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby LightwaveGuru » Mon Nov 28, 2016 7:37 am

LightwaveGuru Mon Nov 28, 2016 7:37 am
TAKE MY MONEY JUANJO! :)

over 800 surfaces convert in under 1 min... a real KILLER FEATURE! :) you save my day! :)

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snip lwguru
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby Bugstomper » Mon Nov 28, 2016 9:02 am

Bugstomper Mon Nov 28, 2016 9:02 am
dandod wrote:I am having trouble loading the new material conversion tool. I did a clean install of the plugin, but it does not show up in the menu, nor in the list of plugin commands. I see it in the text of the octane_menu.cfg file. It is for LW 11.6. I removed the plugin from the master list as well as cleared out the .p from my plugins folders; opened up LW to not see anything at all to verify that it was doing a clean install. Thank you for any help!


Same problem here, a little help would be appreciated ;)
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby Mastoy » Mon Nov 28, 2016 9:08 am

Mastoy Mon Nov 28, 2016 9:08 am
I get this error message when trying to add the plugin :
Image

I tried to download the file again but no success :(
Any idea ?
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby juanjgon » Mon Nov 28, 2016 9:32 am

juanjgon Mon Nov 28, 2016 9:32 am
dandod wrote:I am having trouble loading the new material conversion tool. I did a clean install of the plugin, but it does not show up in the menu, nor in the list of plugin commands. I see it in the text of the octane_menu.cfg file. It is for LW 11.6. I removed the plugin from the master list as well as cleared out the .p from my plugins folders; opened up LW to not see anything at all to verify that it was doing a clean install. Thank you for any help!


Sorry, I must add a note in the release notes. This feature is only available for LW2015 currently. There are some limitations in the LW11.6 SDK to support the material conversion tool, that I'm investigating just now to see if I can find a workaround.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0

Postby juanjgon » Mon Nov 28, 2016 9:36 am

juanjgon Mon Nov 28, 2016 9:36 am
Mastoy wrote:I get this error message when trying to add the plugin :

I tried to download the file again but no success :(
Any idea ?


I'm fairly sure that at some point you are mixing old Octane.dll/.dat files with the new plugin. Please, be sure that you have removed the Octane.dll and Octane.dat files from your LightWave/bin folder or any other place in your hard disk. Currently these files are deployed with the plugin .p file and must be all in the same folder used by the plugin. Nothing must be copied to the LW/bin folder.

Thanks,
-Juanjo
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