Lightwave 3D Plugin v0.4

Forums: Lightwave 3D Plugin v0.4
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Lightwave 3D Plugin v0.4

Postby holocube » Sat Feb 12, 2011 12:49 am

holocube Sat Feb 12, 2011 12:49 am
Comes with two .obj exporters - you can switch between the two inside the Octane Exporter GUI.
  • "Lightwave HC OBJ Exporter" is Lightwave Layout internal obj writer only available in Lightwave HC (build 2013 or later)
  • "Octane OBJ Export" is written by me and windows only. For Lightwave 9 or later.

Please check the readme inside for more details and differences between the two.

!Please make sure you read both the offical manual on Plugin<->Octane workflow and the readme.txt inside this package before using this plugin.

If you have any issues please give me information what your export settings are and what you're exporting. You can reach me on skype 'walfridson' or at my mail if you want faster contact or sending me files.

If you have any requests let me know!

v0.4 Changes: Fixed flipped polys, fixed incorrect material name on .obj export
Attachments
LWOctane_v04.zip
(275.92 KiB) Downloaded 407 times
Last edited by holocube on Sat Feb 12, 2011 1:29 am, edited 2 times in total.
GTX260 Seven 64bit
I'm Superfrog
User avatar
holocube
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Sat May 29, 2010 8:45 am
Location: London

Re: Lightwave 3D Plugin v0.4

Postby funk » Sat Feb 12, 2011 12:55 am

funk Sat Feb 12, 2011 12:55 am
Thanks Johan! I will do some testing with the previous scenes that had problems
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby funk » Sat Feb 12, 2011 1:10 am

funk Sat Feb 12, 2011 1:10 am
I'm just testing with the simple box scene I sent you. It still exports the box flipped.

EDIT: I have attached the scene along with the exported data so you can see it

Edit2: OK I just noticed you posted an update for the update ;) Ill try this newer one out
Attachments
OctaneRenderTest2.rar
(7.27 KiB) Downloaded 171 times
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby holocube » Sat Feb 12, 2011 1:31 am

holocube Sat Feb 12, 2011 1:31 am
please redownload and try again funk
GTX260 Seven 64bit
I'm Superfrog
User avatar
holocube
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Sat May 29, 2010 8:45 am
Location: London

Re: Lightwave 3D Plugin v0.4

Postby funk » Sat Feb 12, 2011 1:38 am

funk Sat Feb 12, 2011 1:38 am
OK this new version appears to be working correctly! Thank you!!

I will do some more extensive testing over the next few days.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby funk » Sat Feb 12, 2011 2:32 am

funk Sat Feb 12, 2011 2:32 am
When I import objects and enable smoothing, the smoothing/vertex normals are wrong. This didnt happen in 0.3

I'm just guessing here... when you fixed the polygon flipping, you saved them in a new order and now the vertex normals need to be saved in the new order.
Attachments
octane-lwexport0.4-smoothing-bug.jpg
Last edited by funk on Sat Feb 12, 2011 3:16 am, edited 1 time in total.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby funk » Sat Feb 12, 2011 2:40 am

funk Sat Feb 12, 2011 2:40 am
I went back to v0.3 to test and it works correct with smoothing, so this is a new bug in 0.4
Attachments
octane-lwexport0.3-smoothing-correct.jpg
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby holocube » Sat Feb 12, 2011 12:19 pm

holocube Sat Feb 12, 2011 12:19 pm
and if you try "normal" instead of "fast"?
GTX260 Seven 64bit
I'm Superfrog
User avatar
holocube
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Sat May 29, 2010 8:45 am
Location: London

Re: Lightwave 3D Plugin v0.4

Postby funk » Sun Feb 13, 2011 4:21 am

funk Sun Feb 13, 2011 4:21 am
If I use "normal" instead of "fast" all the vertices get messed up. This happened in 0.3 too, so I used fast instead which works almost perfectly
Attachments
octane-lwexport0.4-normalexport-bug.jpg
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Lightwave 3D Plugin v0.4

Postby funk » Sun Feb 13, 2011 4:59 am

funk Sun Feb 13, 2011 4:59 am
I tried testing with a simpler scene so "normal" export could export it. There is still the same issue when smoothing is enabled. Also note when smoothing is enabled on with emission, the emitter doesnt appear bright white even though light emits from it

I have included the scene as well as the exported files so you can view them
Attachments
OctaneRenderTest3.rar
(36.33 KiB) Downloaded 177 times
octane-v0.4-vertex-smoothing-bugs.jpg
Last edited by funk on Sun Feb 13, 2011 5:27 am, edited 1 time in total.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 767
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia
Next

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Oct 15, 2019 6:34 am [ UTC ]