OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Forums: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby juanjgon » Thu Dec 17, 2015 8:25 pm

juanjgon Thu Dec 17, 2015 8:25 pm
BorisGoreta wrote:For some reason instance example and logo example stopped working ( logo was working 5 minutes ago ). I had to reload the plugin and now all examples work.

Now again first 2 scenes don't work (RENDER FAILURE), I was just loading scenes and starting IPR I didn't change anything to the scenes.

I have to clear the scene, remove Octane master plugin, exit LW, start LW, add Octane 3 plugin again and then those scenes work again.


Exit LightWave and launch it again is not enough?

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby BorisGoreta » Thu Dec 17, 2015 8:26 pm

BorisGoreta Thu Dec 17, 2015 8:26 pm
If I don't load and IPR render mesh_volumetrics, procedural_volumetrics 1,2 and 3 then I can load all other scenes multiple times and they work.

If I load one of the above scenes and render them then afterwards first two scenes don't work anymore but all the other scenes still work.

Maybe those scenes mess up some configs.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby gordonrobb » Thu Dec 17, 2015 8:35 pm

gordonrobb Thu Dec 17, 2015 8:35 pm
What's the word on TFD compatability. Don't really want to upgrade for volumetrics unless I can use that.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby juanjgon » Thu Dec 17, 2015 8:36 pm

juanjgon Thu Dec 17, 2015 8:36 pm
I don't think that this problem could be something related to config files. I am using the new Octane API that should be released as alpha 02, so perhaps something is broken in it. The weird issue is that in my workstation (with Windows 7 and the last drivers) all seems to work fine.

Ok. Thanks. I will make more tests to see if I can reproduce this problems.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby Bitboy » Thu Dec 17, 2015 8:37 pm

Bitboy Thu Dec 17, 2015 8:37 pm
juanjgon wrote:Do you have your drivers updated?-Juanjo


Running NVidia driver version 358.50 as it's the best one right now for Windows 10 as far as I can tell. Newer ones crashes the display driver.

Also it seems to me that the displacement shift option is a bit funky. It seems the displacement doesn't respond to it being changed. I've attached a pre-3.0 render and a 3.0 IPR render of the same image. Sorry for the dark image - hope it's viewable.
Attachments
Octane3.0-Displacement.png
Octane 3.0 Displacement
Octane2.2-Displacement.png
Octane 2.2 Displacement
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
User avatar
Bitboy
Licensed Customer
Licensed Customer
 
Posts: 23
Joined: Thu Feb 25, 2010 3:38 am
Location: Denmark

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby juanjgon » Thu Dec 17, 2015 8:38 pm

juanjgon Thu Dec 17, 2015 8:38 pm
gordonrobb wrote:What's the word on TFD compatability. Don't really want to upgrade for volumetrics unless I can use that.


I am in contact with TFD developers. They are going to add the TFD SDK to the LightWave plugin, that currently is not available. So I hope to support TFD in the near future ;)

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby BorisGoreta » Thu Dec 17, 2015 8:40 pm

BorisGoreta Thu Dec 17, 2015 8:40 pm
You're right just restarting LW makes all scenes work. Is the mesh hard cutting the procedural volume, is it possible to have a fade out near the mesh border ?
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby juanjgon » Thu Dec 17, 2015 8:41 pm

juanjgon Thu Dec 17, 2015 8:41 pm
Bitboy wrote:Also it seems to me that the displacement shift option is a bit funky. It seems the displacement doesn't respond to it being changed. I've attached a pre-3.0 render and a 3.0 IPR render of the same image. Sorry for the dark image - hope it's viewable.


I need to check the displacement shift parameter, and see if it needs a conversion function for the old scenes. I think that Octane 3 has changed it's behavior.

"Displacement
The UV map in the displacement texture is now taken into account. The "shift" parameter in the displacement node has been replaced by a new option "mid-level". The old parameter defined the shift of the displacement in meters, while the new parameter defines it in texture value range. So if you for example have a Zbrush export that has 0-displacement defined at 0.5, you set the "mid-level" to 0.5 and can then scale the displacement height independently. Should be more convenient than the old system."


-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby juanjgon » Thu Dec 17, 2015 8:42 pm

juanjgon Thu Dec 17, 2015 8:42 pm
BorisGoreta wrote:You're right just restarting LW makes all scenes work. Is the mesh hard cutting the procedural volume, is it possible to have a fade out near the mesh border ?


Not yet, sorry.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.0.0

Postby Bitboy » Thu Dec 17, 2015 8:45 pm

Bitboy Thu Dec 17, 2015 8:45 pm
juanjgon wrote:I need to check the displacement shift parameter, and see if it needs a conversion function for the old scenes. I think that Octane 3 has changed it's behavior.

"Displacement
The UV map in the displacement texture is now taken into account. The "shift" parameter in the displacement node has been replaced by a new option "mid-level". The old parameter defined the shift of the displacement in meters, while the new parameter defines it in texture value range. So if you for example have a Zbrush export that has 0-displacement defined at 0.5, you set the "mid-level" to 0.5 and can then scale the displacement height independently. Should be more convenient than the old system."

-Juanjo


Thanks Juanjo! Love your work on the Octane plugin. I'll see if I can make it work by adjusting settings some more in the Displacement node.
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
User avatar
Bitboy
Licensed Customer
Licensed Customer
 
Posts: 23
Joined: Thu Feb 25, 2010 3:38 am
Location: Denmark
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 10 guests

Wed Apr 24, 2024 12:50 pm [ UTC ]