Advantages of using standalone?

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Advantages of using standalone?

Postby electric_eric » Mon May 12, 2014 11:39 pm

electric_eric Mon May 12, 2014 11:39 pm
Hi,

I've been using Octane for Lightwave for about a year now and have so far not rendered a single thing in the standalone version.

There is often talk of people exporting scenes to the standalone so I was wondering if there are any differences or advantages in using the standalone over the Lightwave plugin?

Cheers.
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Re: Advantages of using standalone?

Postby mdharrington » Tue May 13, 2014 12:39 am

mdharrington Tue May 13, 2014 12:39 am
not really....

I started with the standalone....lightwave integration is way easier.

The only benefit is being able to use the community presets, and possibly more stable then Lightwave.
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Re: Advantages of using standalone?

Postby geo_n » Tue May 13, 2014 3:20 am

geo_n Tue May 13, 2014 3:20 am
Integrated renderers are always better to work with since you don't have to export scenes and redo almost everything in the standalone version. If it weren't for Juanjo developing the lw plugin I would not have used octane again because all my animation tests years ago was not successful and would hang at some point when rendering image sequences.
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Re: Advantages of using standalone?

Postby BorisGoreta » Tue May 13, 2014 10:12 am

BorisGoreta Tue May 13, 2014 10:12 am
Stability wise LW is the same as Octane standalone because it uses the same dll. If something is crashing your GPUs the exported scene rendered in Octane will crash them too.

I don't get any GPU crashes with Octane. Only when I overclock them too much then maybe.

LW on its own is very stable also. Only sometimes modeler crashes while I work in Layout and that's about it.
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Re: Advantages of using standalone?

Postby FrankPooleFloating » Tue May 13, 2014 12:39 pm

FrankPooleFloating Tue May 13, 2014 12:39 pm
Eric, there are certain types of jobs where SA will smoke the plugs, in efficiency and speed. When you have a good handle on graph editor, texturing and doing everything with nodes, you can zoom thru crap that would take way longer in LW or other plugs.

A really good example is if you needed to render a bunch of different versions of the same product, in different colors etc and with different lighting using multiple HDRs. In SA, everything is either right in front of you or at your fingertips. And being able to lay out tons of material nodes (etc) and plug them in as needed is huge.. It is a very, very well made and efficient/speedy interface, imho.

Edit: Oh yeah - add some LUA automation, and you are now making money, whilst taking a nap in your hammock... I haven't done this yet, but you bet your ass I will. :ugeek:
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Re: Advantages of using standalone?

Postby mdharrington » Tue May 13, 2014 10:33 pm

mdharrington Tue May 13, 2014 10:33 pm
BorisGoreta wrote:Stability wise LW is the same as Octane standalone because it uses the same dll. If something is crashing your GPUs the exported scene rendered in Octane will crash them too.

I don't get any GPU crashes with Octane. Only when I overclock them too much then maybe.

LW on its own is very stable also. Only sometimes modeler crashes while I work in Layout and that's about it.


I agree on the render side they are both just as stable, but there are a lot of things that can crash lightwave...I have never ever had the standalone crash...
Layout... probably 10 times a year
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Re: Advantages of using standalone?

Postby electric_eric » Wed May 14, 2014 12:31 pm

electric_eric Wed May 14, 2014 12:31 pm
Thanks for the info guys. Sounds like SA is definitely worth a look.

How is SA with exported animation from Lightwave? Does it support FBX with morphs etc?
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Re: Advantages of using standalone?

Postby mdharrington » Wed May 14, 2014 10:44 pm

mdharrington Wed May 14, 2014 10:44 pm
alembic exporter built into the plugin....
the only real option
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