gordonrobb wrote:I disagree. Juan doesn't 'need' to create a big red button, and I assume if it was that easy, it would have been done. Octane's material/surfacing methodology is totally different from Lightwaves, that is whey there is no direct link. I assume there may be a way (eventually) to go back from standalone, to lightwave, but I doubt very much it will be clean.
Best bet, get used to setting up materials in the plugin.
Also, Jibbles10, there is no need to 'reapply UVs' to objects. If your objects have UVs, they will be right there in the plugin. The only difference is that, there can only be one UV per vertice.
I'm new to the plugin, so are you saying if my object already has UV's the Lightwave/Octane render plug in will automatically load them? Example: When I import a third party UV'ed model into Lightwave, and then bring it into the Octane plugin, all I can manage to get is white object with no UV's, which then usually requires that I have to manually reapply the existing UV maps to the object to get the UV's to show up and render.
It's a lot of work with characters that have 30+ UV maps to set them up manually, I'm just looking for an easier way.
Are you able to get the UV's to transfer automatically once the object is loaded into Octane? If so please share on how to do this.