I was wondering how to bypass the Octane renderer for when I have to render things in the same scene that are not supported by Octane, for example Hypervoxels. The only thing I found in the manual about this is the material input that says Lightwave material. It says: "While rendering with Lightwave native renderer, this material is going to be used and Octane one is ignored."
But it doesn't say how to use the LW native renderer and I can't find it anywhere in the manual. I tried unchecking the two Octane plugins in the master plugins, but it still uses it when pressing F9.
How do I get the native LW renderer?
Thanks