by juanjgon » Fri Mar 14, 2014 9:23 am
juanjgon
Fri Mar 14, 2014 9:23 am
I am testing this issue here and I think that the update times among frames while rendering are normal AFAIK. With simple scenes the update time is near to 0, in complex scenes it is also very low, less than a seconds, or a bit more of one seconds if you enable the update materials option. Only if you have a huge amount of instances or objects this time is greater than one or two seconds ... Octane needs more time to update scene if it has a lot of geometry or intance nodes, specially if you also update materials.
I don't think that this time could be better. I am not sure if Standalone could be faster, but anyway if you export a scene to Standalone, you are not exporting the animation, so in Standalone if you scrub the timeline you are not updating the scene at all.
-Juanjo