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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Mon Feb 24, 2014 1:51 pm
by gigi
Sorry! :oops:

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Mon Feb 24, 2014 11:05 pm
by mdharrington
it appears as if object dissolve is not working on one of my objects...

it is a ground plane with no thickness, it doesnt respond to unseen by camera or any other checkboxes....all other objects in the scene do


EDIT:

Disregard...false alarm

had 2 instances of the same object

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 12:10 am
by Tommes
Possible Bug: Cloned objects with different deformations aren't rendering different in Octane

I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 7:15 am
by spigolo
Hello,
I'm back using Octane for Lightwave in 11.6.1

I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?

thanks

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 8:30 am
by gigi
I have a similar problem, but my scene is simple. is a plane with a cube!

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 8:40 am
by juanjgon
Tommes wrote:Possible Bug: Cloned objects with different deformations aren't rendering different in Octane

I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.


This is because by default the Lightwave plugin uses instancing to add the LW clones to the Octane scene. Instances can't have individual deformations or shading. In your scene you need to disable the option "Instance LW Clones" in the render target root node options panel: http://render.otoy.com/manuals/Lightwave3D/?page_id=155

-Juanjo

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 8:44 am
by juanjgon
gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!


Can you test the plugin with Layout x64?

-Juanjo

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 8:44 am
by juanjgon
spigolo wrote:Hello,
I'm back using Octane for Lightwave in 11.6.1

I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?

thanks


It is strange ... are you using Lightwave x32?

-Juanjo

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 8:45 am
by spigolo
Hello,
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

PostPosted: Tue Feb 25, 2014 9:11 am
by gigi
juanjgon wrote:
gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!


Can you test the plugin with Layout x64?

-Juanjo


Sorry, but only x32!