spigolo wrote:Hello,
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..
If you want to send to me the scene I could test it here ... you can email me to [email protected]
-Juanjo
Moderator: juanjgon
spigolo wrote:Hello,
thanks for the reply, but I have tried to disable it, and it doesen't seems to work..
gigi wrote:Sorry, but only x32!
spigolo wrote:I have installed the latest bete but I have a scene with a model of a system of shelters for a freeway made using the new instances on spline in the layout thatis not working with Octane..the system stay in the " UPDATING SCENE IN GPU" and never moves from there.
It's a complex model but not so much..what can be the issue? Can i send you the scene?
gigi wrote:I have a similar problem, but my scene is simple. is a plane with a cube!
juanjgon wrote:Tommes wrote:Possible Bug: Cloned objects with different deformations aren't rendering different in Octane
I have made a cable and deformed it via hoser plugin. After that I have cloned the cable object hierarchy two times. Assigned the nodes (null objects) accordingly. Everything looks fine in LW but when opening IPR all three cables are at different positions with different headings (which is correct thus far) but all cables have the same deformation as the first one.
This is because by default the Lightwave plugin uses instancing to add the LW clones to the Octane scene. Instances can't have individual deformations or shading. In your scene you need to disable the option "Instance LW Clones" in the render target root node options panel: http://render.otoy.com/manuals/Lightwave3D/?page_id=155
-Juanjo
Tommes wrote:
Thanks a lot. Haven't seen that.
juanjgon wrote:Yes, perhaps this option should be disabled by default to avoid this problems.
-Juanjo
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