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Octane / Lightwave 3D save animation error

PostPosted: Thu Feb 06, 2014 9:30 am
by beardedfellows
Hi guys,
Got a funny one here...actually annoying..
trying to save animation but after rendering first frame, Layout crashes...makes me sad..
any suggestions? I have tried with different video format option but same damn thing...

Re: Octane / Lightwave 3D save animation error

PostPosted: Thu Feb 06, 2014 10:07 am
by juanjgon
beardedfellows wrote:Hi guys,
Got a funny one here...actually annoying..
trying to save animation but after rendering first frame, Layout crashes...makes me sad..
any suggestions? I have tried with different video format option but same damn thing...


Render animations in an animation file (AVI, QT, etc,) is not supported currently (this is a limitation of the LW SDK AFAIK). You need to save the individual animation frames and later use a video tool (or the Lightwave itself, using this frames as an animated background texture) to load the frames and save an animation file.

Re: Octane / Lightwave 3D save animation error

PostPosted: Thu Feb 06, 2014 10:33 am
by beardedfellows
Thanks for that, is there a way of automatically save frame after frame? also i tried to export scene as ocs and open with octane stanalone but id doesn't support the file.

Re: Octane / Lightwave 3D save animation error

PostPosted: Thu Feb 06, 2014 10:41 am
by juanjgon
beardedfellows wrote:Thanks for that, is there a way of automatically save frame after frame? also i tried to export scene as ocs and open with octane stanalone but id doesn't support the file.


You only need to set the frame range in the rendering options, setup a file name and file format for the images and press F10

-Juanjo

Re: Octane / Lightwave 3D save animation error

PostPosted: Thu Feb 06, 2014 10:44 am
by UnCommonGrafx
And if you don't have a program to put the images into an animation format, use the backdrop capabilities to do it.
Load the sequence into the background; set your camera size to the same as the pics; set up your movie settings and hit f10. (Using the lw renderer.)