BorisGoreta wrote:Thanks for the p file, it really helps.
As for the matte workflow I would like to be able to quickly render black and white masks wheresome objects would be completely white and some would be completely blackplus hite objects should have 100 alpha and black objects 0 alpha.
I know I can render material Id but it is not 100 accurate inisolating elements in PS later.
I could add the Lightwave's "matte object" fearture, but AFAIK the alpha channel can't be set in Octane to a custom value ... the only way to get a 100 alpha is to make object full transparent, so a black object with 100 alpha is not possible.
-Juanjo