Ok, I tried what you said but still, the effect is very weak.
I'm trying to make a silicon shell light, (with a very organic shape)which works nicely with SSS and a light source hidden in the middle of the mesh but if I do that, I don't get the effect of the light onto the surronding objects. Texture emiter works to a certain extend but I can't modulate the brightness the way I want. I'd like the incidence faloff to be more controlable. Any idea how I could achieve that?
See in the picture, only sss, light doens't affect the table.