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Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Thu Jan 02, 2014 10:27 pm
by juanjgon
gordonrobb wrote:Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.


I have found a bug. If you select a non Octane light (for example any Lightwave light) with other Octane lights and change a Octane parameter, Layout crash. Is this your problem?

-Juanjo

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Thu Jan 02, 2014 11:33 pm
by gordonrobb
That's exactly what it was. There was a stray LW light still in there :)

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Thu Jan 02, 2014 11:42 pm
by juanjgon
gordonrobb wrote:That's exactly what it was. There was a stray LW light still in there :)


Fixed for the next release. Thanks for report it.

-Juanjo

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Tue Jan 07, 2014 4:08 pm
by FrankPooleFloating
Plug has been very, very stable... which has been really nice. Thanks yet again J! ;)

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Sun Apr 17, 2016 2:56 pm
by BorderLine
juanjgon wrote:
marchermitte wrote:I just found out about the network rendering support... does that mean that we can use GPU from other computers on the network? Really?


Yes, but you need a full Octane combo license for each render node.

-Juanjo


Hi Juanjo,
It 's always the same , if I want to enjoy the power of my two stations , I must buying two Octane standalones and two LW plugins.
One combo for each station ?

Thanks

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

PostPosted: Sun Apr 17, 2016 5:52 pm
by juanjgon
If you want to use Octane and the plugin at the same time in both computers yes, you need two combo licenses. But if you want to use one of them only as render node using the Octane native network render, in the render node you only need a Standalone license.

-Juanjo