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probable bug

PostPosted: Tue Sep 28, 2010 1:27 pm
by Pavlov
As seen here,

viewtopic.php?f=9&t=3720&p=34697#p34697

probably there's a bug in emitter's export: i had to flip them to the wrong side into LW before exporting, in order to see any light.

Paolo

Re: probable bug

PostPosted: Wed Sep 29, 2010 9:20 am
by holocube
Hm thats really strange. Every other poly looks fine?

Re: probable bug

PostPosted: Thu Sep 30, 2010 8:10 am
by Pavlov
hi,
yes at least so it seems... .there's just some strange behavior in a table's leg, it seems transparent if i use "specular" material, even if opacity is set to 0.
I wonder if it's flipped itself, look yourself. Anyway, i dont know if it's of any meaning since the two apps may read OBJ in different ways, but if i import the exported OBJ back into LW, it has most normals flipped.
I attach bot the picture (look at table's leg on the left in picture with emitters - in other one i used a glossy material and it look ok) and OBJ so you can check.

Paolo

Re: probable bug

PostPosted: Thu Sep 30, 2010 9:19 am
by holocube
could you just try exporting just the leg, or send it to me?

Re: probable bug

PostPosted: Thu Sep 30, 2010 6:29 pm
by Pavlov
hi, sure.. i made a Save Project of the whole scene so you see.

PS - i set LAMP material's normal as they should be (facing downwards). You should not get light this way no matter what you do; to get light, i had to flip them upward and then make LAMP material doublesided before export.
Let me know,
bye
Paolo

Re: probable bug

PostPosted: Tue Oct 12, 2010 10:18 am
by holocube
Hm strange indeed. I am reading the point order of a poly the same everywhere. Will do some more tests