Hi all, found a possible bug and if not a bug a huge annoyance....
I just completed setting up my scene, materlais, lighting, camera everything. Final render then post, send proof to client. Needed a couple object/surface masks and an alpha pass etc so I 'Switched to LW' renderer to output those. Saved Scene (big mistake). When re-opening my scene ALL the nodes in the Editor are gone and I'm left to re-create them as best my memory serves.
I wouldn't have thought 'Switch to LW' would delete all my Editor Nodes, rather.. switch to LW renderer and then switch back to Octane with all my editor nodes intact. If this is how the LW plugin is supposed to work, at the very least there should be a warning before swithcing to LW renderer that all editor nodes will be lost.
Hopefully this can be fixed in time for the next plugin release.
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145