Pb with alpha

Forums: Pb with alpha
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Pb with alpha

Postby BorderLine » Sat Oct 12, 2013 6:23 pm

BorderLine Sat Oct 12, 2013 6:23 pm
Hi,
Problem with the creation of a material to a tree with an alpha channel.
MODELER
1 - Creation of a rectangle
2 - open area editor
3 - Edit node
4 - Adding texture image Octane one - Loading image
5 - Adding texture image Octane 2 - Loading image
6 - Adding Texture RGBSpectrum
7 - Octane Mix Texture
8 - Octane diffusion Material
9 - Octane UVMap
10 - All nodes connected except UVMP
11 - Open, select cubic mapping and click on UVMap autosize
12 - Crash

I send you file by DropBox

Thanks in advance
Attachments
OCTANE_CRASH.jpg
BorderLine
Licensed Customer
Licensed Customer
 
Posts: 289
Joined: Sun Mar 24, 2013 5:30 pm

Re: Pb with alpha

Postby FrankPooleFloating » Sat Oct 12, 2013 6:49 pm

FrankPooleFloating Sat Oct 12, 2013 6:49 pm
In case Juanjo is out all weekend: try giving your model an honest to god UV and try again. See if it crashes after that. (you only use that UVMAP node when you do not actually have a UV in model).. and then try tripling (Shift+T) it too...

Edit: Sorry, I created a paradox there.. make UV and then test UVMAP -- not sure what I was thinking -- sounds like everything ended well though...
Last edited by FrankPooleFloating on Sun Oct 13, 2013 12:33 am, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Re: Pb with alpha

Postby BorderLine » Sat Oct 12, 2013 8:23 pm

BorderLine Sat Oct 12, 2013 8:23 pm
Hi and thanks !
Have you node example for making material with alpha layer ?
Thanks
BorderLine
Licensed Customer
Licensed Customer
 
Posts: 289
Joined: Sun Mar 24, 2013 5:30 pm

Re: Pb with alpha

Postby FrankPooleFloating » Sat Oct 12, 2013 8:41 pm

FrankPooleFloating Sat Oct 12, 2013 8:41 pm
Just plug a 24bit b/w image to Opacity.. that should do the trick bro.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Re: Pb with alpha

Postby BorderLine » Sat Oct 12, 2013 8:52 pm

BorderLine Sat Oct 12, 2013 8:52 pm
All is good !
Thanks very much
BorderLine
Licensed Customer
Licensed Customer
 
Posts: 289
Joined: Sun Mar 24, 2013 5:30 pm

Re: Pb with alpha

Postby juanjgon » Sat Oct 12, 2013 10:36 pm

juanjgon Sat Oct 12, 2013 10:36 pm
Thanks for report this problem. Yes, there is a bug in the UVMAP node: if you click the "Autosize" button in Modeler it crash. Perhaps some of the tools needed for the Autosize functions are not avaliable in Modeler, only in Layout.

I will try to fix the problem for the next release. Meanwhile you should use Autosize only in Layout.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Pb with alpha

Postby juanjgon » Sat Oct 12, 2013 10:49 pm

juanjgon Sat Oct 12, 2013 10:49 pm
The UVMAP node crash in modeler is fixed for the next release. Now "Autosize" works inside Modeler without problems. Thanks again for report the problem.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Pb with alpha

Postby BorderLine » Sun Oct 13, 2013 8:09 am

BorderLine Sun Oct 13, 2013 8:09 am
Thanks to you !
You work hard on this app and it is very reassuring for the future.
For once someone was seriously invested in LW
Only problem for me and the type of project I'm working on, is the purchase of a Titan. But I think it will be quickly amortized.
Thank you again and good Sunday
BorderLine
Licensed Customer
Licensed Customer
 
Posts: 289
Joined: Sun Mar 24, 2013 5:30 pm

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 15 guests

Wed Apr 24, 2024 7:51 am [ UTC ]