Hi,
I did a render of a 200 frame animation and have a load of frames that contain an error where the glare/bloom ramps right up randomly. If i play my sequence through it looks like there are lots of cameras flashing/taking pictures of my objects.
I went back and when i rerender the frames as single frames the error has gone. Very strange.
I also did another f10 render to test and this time the flashes were on different frames than before.
I wondered however, if arbitrary keyframes are supported by octane as i cant seem to get it to work. I want to render a random selection of frames and octane simply ignores that and tries to render the full 200 frames.
Is this not supported or maybe planned for the future?
Thanks