Lightwave Octane Material library

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Re: Lightwave Octane Material library

Postby polytek » Sat Jul 05, 2014 7:05 am

polytek Sat Jul 05, 2014 7:05 am
One more, it's a conversion off the carpaintshader in stand alone, my interpretation in Lightwave, flakes are procedural..
You can adapt it to you're needs but it's a bit complex (at least to me)

nice weekend guys,
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Re: Lightwave Octane Material library

Postby gordonrobb » Sat Jul 05, 2014 8:42 am

gordonrobb Sat Jul 05, 2014 8:42 am
Really glad to see this thread having some action. :)

I'm away from my PC at the moment but will download these when I get back.

Thanks.
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Re: Lightwave Octane Material library

Postby polytek » Sat Jul 05, 2014 9:55 am

polytek Sat Jul 05, 2014 9:55 am
A conversion off the "Concrete damp" stand alone material, modified the map a little bit so its bigger with lesser repetition of the map...
Use the scalar node to adapt the size
sheers
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Re: Lightwave Octane Material library

Postby geo_n » Sat Jul 05, 2014 10:14 am

geo_n Sat Jul 05, 2014 10:14 am
Please mods make this thread sticky! :mrgreen:

Thanks Polytek. I adjusted the scene so its not so bluish and to have real sunlight. Hope you don't mind.

Wonder how we can simulate cut glass plate with green sides?
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Attachments
Glass_Breaklights_procedural_OC.zip
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Glass_Breaklights_procedural_OC.jpg
Glass_smoked_OC.zip
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Glass_smoked.jpg
Gold_OC.zip
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Copper_OC.zip
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Copper.jpg
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Re: Lightwave Octane Material library

Postby polytek » Sat Jul 05, 2014 10:51 am

polytek Sat Jul 05, 2014 10:51 am
Up to you "geo_n", if you want it a bit more vibrant just up the power off the hdri a bit, i prefer hdri lighting cause i feal it gives more nicer reflections and lighting, have to be careful not to wash out you're colors and overall lighting.
a conversion of the "concrete small cracks" material
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Re: Lightwave Octane Material library

Postby Lewis » Sat Jul 05, 2014 1:36 pm

Lewis Sat Jul 05, 2014 1:36 pm
Great stuff guys, thank you very much.

Has anyone have any idea how to make Sea/Water wavy surface wiht Depth simulated ?

I've made it work in LW native but have no idea how to conver something like this into Octane nodes ?
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Screenshot 2014-07-05 15.25.17.png
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Re: Lightwave Octane Material library

Postby polytek » Sun Jul 06, 2014 8:24 pm

polytek Sun Jul 06, 2014 8:24 pm
I am trying out some new materials where I control the reflection with a map and the map with a falloff node, it's a bit experimental and maybe i am making it a bit difficult...its an attempt to make a "rich old copper", the reflections are colorized to give it that distinctive copperisch glow.

Wat do you guys think, how can i make this look better?
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Re: Lightwave Octane Material library

Postby Lewis » Sun Jul 06, 2014 9:21 pm

Lewis Sun Jul 06, 2014 9:21 pm
Looks good to me but maybe you could post image/reference where are you aiming to get :).
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Re: Lightwave Octane Material library

Postby gordonrobb » Sun Jul 06, 2014 9:40 pm

gordonrobb Sun Jul 06, 2014 9:40 pm
That looks bloody good to me
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Re: Lightwave Octane Material library

Postby geo_n » Wed Jul 09, 2014 6:26 am

geo_n Wed Jul 09, 2014 6:26 am
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