Specular material reflection

Forums: Specular material reflection
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Specular material reflection

Postby gordonrobb » Tue Jun 04, 2013 12:47 pm

gordonrobb Tue Jun 04, 2013 12:47 pm
I am having a little difficulty with the specular material. I want to use the Falloff node to simulate less reflection when looking directly on to glass. However in messing about with the reflection imput, I cannot get it to go anywhere near zero. Now I know I wont want to to go that far, but is there any reason that I cannot get it to reflect nothing, when it's at zero?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Specular material reflection

Postby Proupin » Tue Jun 04, 2013 1:11 pm

Proupin Tue Jun 04, 2013 1:11 pm
I did point that fact not a while ago (no answer). I think this is a bug. What happens is that, when you have IOR higher than 1, which is the case in most specular materials, the material will reflect even when specular is set to 0. This behaviour is not present with reflective materials (glossy material) that also have a control for fresnel (called 'index'), in which case they behave correctly (0 specular translates to no reflection at all).

I hope they notice this and fix it. Specular=0, should NOT reflect.
Last edited by Proupin on Tue Jun 04, 2013 1:18 pm, edited 1 time in total.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
Proupin
Licensed Customer
Licensed Customer
 
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona

Re: Specular material reflection

Postby juanjgon » Tue Jun 04, 2013 1:16 pm

juanjgon Tue Jun 04, 2013 1:16 pm
Do you know if standalone also has this behavior?

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Specular material reflection

Postby Proupin » Tue Jun 04, 2013 1:17 pm

Proupin Tue Jun 04, 2013 1:17 pm
I am strictly talking about standalone sorry... didn't even notice this was in Lightwave subforum
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
Proupin
Licensed Customer
Licensed Customer
 
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona

Re: Specular material reflection

Postby gordonrobb » Tue Jun 04, 2013 1:22 pm

gordonrobb Tue Jun 04, 2013 1:22 pm
Sorry Juanjgon - I haven't tried Standalone, but Proupin seems to think it does.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Specular material reflection

Postby Proupin » Tue Jun 04, 2013 1:30 pm

Proupin Tue Jun 04, 2013 1:30 pm
I don't think, I confirm it does behave as you stated in post #1 in Standalone as well
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
Proupin
Licensed Customer
Licensed Customer
 
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona

Re: Specular material reflection

Postby Proupin » Fri Jun 07, 2013 3:30 pm

Proupin Fri Jun 07, 2013 3:30 pm
Is anybody in Otoy caring to look into this issue and solve this obvious bug? THANKS
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
Proupin
Licensed Customer
Licensed Customer
 
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 13 guests

Thu Apr 18, 2024 1:46 pm [ UTC ]