by Proupin » Tue Jun 04, 2013 1:11 pm
Proupin
Tue Jun 04, 2013 1:11 pm
I did point that fact not a while ago (no answer). I think this is a bug. What happens is that, when you have IOR higher than 1, which is the case in most specular materials, the material will reflect even when specular is set to 0. This behaviour is not present with reflective materials (glossy material) that also have a control for fresnel (called 'index'), in which case they behave correctly (0 specular translates to no reflection at all).
I hope they notice this and fix it. Specular=0, should NOT reflect.
Last edited by
Proupin on Tue Jun 04, 2013 1:18 pm, edited 1 time in total.