desarts wrote:Question:
I like to create an texture offset based on Item ID.
I managed to do this with Procedural Textures. I also tried with Image textures but that didn't work.
Do you know any kind of setup to do this with image textures?
See attached images below for node setup.
It could be very usefull to do lots of objects with the same material. This break repetition in the textures. I think of tiles on the ground. In this case wooden panels. Etc.
Hopefully there is a solution to this.
Can you post this scene to test it here? ... I think that the problem is that UVMAP node is evaluated only one time for each surface. Perhpas you can try to use a material for each object, not the same material for all objects (you can setup the material for the first object and later use the copy/paste function to apply this material to all other materials).
-Juanjo