by PAQUITO » Tue Apr 23, 2013 2:08 pm
PAQUITO
Tue Apr 23, 2013 2:08 pm
What you are seeing in a dark night with a tiny light is not what your eye is seeing, but what your brain is interpreting from the poor information the eye is providing. A photographical camera shows exactly what the lens is "seeing". That´s why you can´t compare the two things.
In other hand, the AO shader doesn´t calculate rebounds, it´s only a shader. It fakes bouncing light using the environment, even in a closed space, you can set up an environment, and the shader will distribute it through every little corner of the scene, no matter how complex it is. That´s why the AO kernel is so fast, because it doesn´t calculate things, it fakes it, so, yes, it´s not a correctly physical approach in no way.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.