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Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 04, 2011 8:56 pm
by holocube
Make sure the OBJ Export propories is set to fast mode and untick "write uv" if you're not using any UV coords in your mesh.

Re: Lightwave 3D Plugin v0.3

PostPosted: Fri Jan 07, 2011 2:29 pm
by Numerika
Thanks for the advice, I tried fast mode and it's really faster now!
Can you explain me what's the difference with this mode please?
I noticed that when an animation is rendered out, the frames are saved to disk as "image.lws1/2/3/4/".. is there a way to force saving as "image.lws_001/_002/_003/_004/" ?

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 11, 2011 7:45 am
by scratch33
Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 11, 2011 9:50 am
by opm
scratch33 wrote:Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.


Has you use de HC obj export or normal export?

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 11, 2011 1:54 pm
by scratch33
I have tryed HC, then normal.

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 11, 2011 4:35 pm
by holocube
scratch33 wrote:Hi holocube,

Is the exporter broken in lw10?

Impossible to export a scene from lw10. The same scene works fine in 9.6

I have tryed with the 2 objects export optin (for HC and for win) bur nothing.


Any errors?

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Jan 11, 2011 10:22 pm
by scratch33
No, When I press render, the export windows don't appear, then octane run and crash.

My objects are all tripled but don't have all UV for now. But I haven't problems with lw9.6.

Thanks

Re: Lightwave 3D Plugin v0.3

PostPosted: Wed Jan 12, 2011 10:00 am
by holocube
could you share the scene?
could you just make sure you have the same settings in your octane exporter for both 9.6 and HC?

Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Jan 23, 2011 1:30 pm
by tyrot
hey holo ...is it too much to ask a video tutorial for exporting animations from LW to octane and to show highlights of your amazing plugin... please

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Feb 08, 2011 5:25 am
by funk
I'm exporting from lightwave 9.6 & 10 using the "octane obj win only + fast" settings and everything works almost perfectly except for 1 problem. All the polygons are flipped. I didnt realise it at first because octane appears to render all surfaces as double sided. Everything looks fine until you try making a surface an emitter (no light is produced).

I loaded the exported OBJ back into modeler and then I saw that all polygons were flipped. Octane seems to emit light in the direction of the surface normal and this causes a problem. If I flip polygons manually then use the exporter, it all works correctly.

Is it possible to fix this by making the exporter flip all the polys on export?