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Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Aug 29, 2010 1:32 pm
by roger1972
yep, try it...

texture all in modeler, and export OBJ.

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Aug 31, 2010 7:54 am
by opm
roger1972 wrote:In modeler you autobake all textures when you export OBJ's


How do you do this?

Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Sep 12, 2010 8:15 pm
by PeterCGS
Just tried the LW plug-in. The .obj exporter works much much better than LWs native, that most of the time crashed Octane.

Questions though.. I saw layer support. But I only get one layer (the first) working.. I also tried different objects but that didn't seem to work. So I only get one object exported from my layout scene.

I will continue to explore the plug-in though, fantastic work sofar :)

Re: Lightwave 3D Plugin v0.3

PostPosted: Wed Sep 15, 2010 3:21 pm
by holocube
PeterCGS wrote:Questions though.. I saw layer support. But I only get one layer (the first) working.. I also tried different objects but that didn't seem to work. So I only get one object exported from my layout scene.

It works fine here, could you please share content?

Thanks

Re: Lightwave 3D Plugin v0.3

PostPosted: Fri Sep 24, 2010 12:56 pm
by Pavlov
Hi,
i'd like to have some better infos about this plugin, i read the infos but these are not clear to me;
- what does "use exsisting project" exactly do ? Once i write path and project name, if i activate this it means it will reuse settings from a previously exported project and update only objects ? or what ?
- Not clear what POI does. Supposing what's the number and what's the list ?

Again, i hit render but nothign happens, i get only obj export. I tried with many scenes.
LW 9.6 64bit here on Windows Seven 64.

thanks,
Paolo

Re: Lightwave 3D Plugin v0.3

PostPosted: Fri Sep 24, 2010 1:40 pm
by holocube
POI is the same as camera target in octane.
If you set existing project that for example all ready have set up lightning etc this will be used when rendering a scene.
Could you please try attached files, load the scene, set the POI to the null and hit render. Let me know if it works for you.

Re: Lightwave 3D Plugin v0.3

PostPosted: Fri Sep 24, 2010 2:23 pm
by Pavlov
Hi,
it didnt work so i made some further tries, and i discovered the issue.
EXE path cannot handle spaces, in fact i had "C:\Program Files\Refractive Software\OctaneRender_pre23_4\octane.exe" and it didnt work, then i put Octane into "c:/octane/Octane.exe" and it went OK.
So i wonder if you can do anything about it, it would be annoying having to install Octane i root just because of this ;)

thanks
paolo

Re: Lightwave 3D Plugin v0.3

PostPosted: Fri Sep 24, 2010 3:47 pm
by holocube
Hm that's very strange. Works fine for me with spaces.
Could you please try attached files

Re: Lightwave 3D Plugin v0.3

PostPosted: Sat Oct 09, 2010 3:58 pm
by spigolo
Hello I'm new here,
I'm doing some simple test with a plane and a cube before to start with real project..

With your plugin i can' get any uv to be read by octane..if I export using the modeler plugin it works!
Do i miss something?

Re: Lightwave 3D Plugin v0.3

PostPosted: Mon Oct 11, 2010 10:24 am
by holocube
spigolo wrote:Hello I'm new here,
I'm doing some simple test with a plane and a cube before to start with real project..

With your plugin i can' get any uv to be read by octane..if I export using the modeler plugin it works!
Do i miss something?

attach the scene here and I'll take a look
Thanks