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Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Aug 24, 2010 7:37 am
by scratch33
Hi,

I don't know if it's me, the plugin, or octane...

But when I export an object and I set the images to be used in lightwave, octane load the object without the images.

I must resetup all in octane.

I have switched ON all the options in the octane import preference but he don't works.

Any idea?

Thank you.

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Aug 24, 2010 10:08 am
by holocube
Something is funky with the material file .mtl perhaps. Does this happen with every object?

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Aug 24, 2010 10:14 am
by scratch33
Yes, all objects.

It happens also with "Export Obj/MTL only" button.

Re: Lightwave 3D Plugin v0.3

PostPosted: Tue Aug 24, 2010 10:52 am
by holocube
could you share a written obj mtl and the texture. just a cube is fine

Re: Lightwave 3D Plugin v0.3

PostPosted: Wed Aug 25, 2010 6:41 pm
by salvation
hi
can you add a stop-button?
because if the render is bad i must kill lightwave to stop the render :(

Re: Lightwave 3D Plugin v0.3

PostPosted: Thu Aug 26, 2010 9:29 am
by holocube
Bug in lscript, not possible to use the progress thing in layout.
NT knows about it.

Re: Lightwave 3D Plugin v0.3

PostPosted: Sat Aug 28, 2010 4:53 pm
by roger1972
First of all, THANK YOU!!!!!

this made my life easyer with octane..

When it comes to materials?

I can export UV's all my surfaces is diffuse with UV'channel.

Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)

Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Aug 29, 2010 6:26 am
by geo_n
roger1972 wrote:First of all, THANK YOU!!!!!

this made my life easyer with octane..

When it comes to materials?

I can export UV's all my surfaces is diffuse with UV'channel.

Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)


That would be a lightwave task. The simplest way is to atlas map all your materials with textures that have no uvmap, also bake all your procedurals after atlas map.I dont know if there`s a plugin that can do that in lightwave automatically since someone at newtek is asking for it recently.

Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Aug 29, 2010 8:32 am
by roger1972
In modeler you autobake all textures when you export OBJ's

Re: Lightwave 3D Plugin v0.3

PostPosted: Sun Aug 29, 2010 1:05 pm
by geo_n
Even surface with no uvmaps? or procedurals? projection mapping exported as well?