by frankmci » Mon Oct 25, 2021 3:32 pm
frankmci
Mon Oct 25, 2021 3:32 pm
If it behaves like Octane's sub-d in other host programs, you will not see the smoothing until render time. That's really the point- all the subdivision is handled by hardware at render time, so the scene geometry itself can stay lighter, staying more responsive, and taking up less memory, both RAM and VRAM.
Technical Director - C4D, Maya, AE, - Washington DC