Cant seem to get fire in TFD to look right

Forums: Cant seem to get fire in TFD to look right
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Cant seem to get fire in TFD to look right

Postby mikefrisk » Fri Nov 08, 2019 3:40 pm

mikefrisk Fri Nov 08, 2019 3:40 pm
I've been playing around with this for awhile and cant seem to get it to look right.

fire_ipr.JPG
Fire done in octane


fire_lw.JPG
Fire with TFD temperature view


http://highperformancebuildingsystems.c ... ng-054.jpg
reference

As you can see in the octane version there is a ton of red/pinkish flame, in the lw TFD view it looks more like the reference image.

What am i doing wrong? I've tried messing with the emission node and the volume node but nothing seems to clip back the flame and create a more gradual realistic looking blaze.
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Re: Cant seem to get fire in TFD to look right

Postby juanjgon » Fri Nov 08, 2019 7:01 pm

juanjgon Fri Nov 08, 2019 7:01 pm
If you are working with the blackbody emission node, disable the "Normalize" option.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: Cant seem to get fire in TFD to look right

Postby mikefrisk » Sat Nov 09, 2019 3:55 pm

mikefrisk Sat Nov 09, 2019 3:55 pm
Got it! Scrapped using the black body emitter and just used textured emission.

testburn_DeMain_0080.png
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