Universal material - RGB IOR

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Universal material - RGB IOR

Postby scratch33 » Sat Jan 12, 2019 10:13 am

scratch33 Sat Jan 12, 2019 10:13 am
Hi,

I have a little issue with universal material.
I'm trying to use RGB IOR workflow in it, but something goes wrong.

For exemple, trying to do a brass material. If I enter the IOR values for every colors, in a metallic material, it gives me the correct color ( a very beautiful yellow). If I try with exactly the same values in universal material, it gives me a beautifull but incorrect purple.

Why? What's wrong?


Thanks,
Francesco
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Re: Universal material - RGB IOR

Postby juanjgon » Mon Jan 14, 2019 3:58 pm

juanjgon Mon Jan 14, 2019 3:58 pm
Hi,

Be aware that the GUI order of the six RGB IOR parameters is not the same in both nodes. In the metallic, they are (n,k,ng,kg,nb,kb) while in the universal material they are (n,ng,nb,k,kg,kb) ... probably you need to reorder your parameters values in the universal material.

Thanks,
-Juanjo
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Re: Universal material - RGB IOR

Postby scratch33 » Mon Jan 14, 2019 11:12 pm

scratch33 Mon Jan 14, 2019 11:12 pm
Hi,

Thanks so much.

How silly I am. I did not notice that the order had changed.

Thanks again

Regards.
Francesco
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Re: Universal material - RGB IOR

Postby Lewis » Mon Jan 14, 2019 11:54 pm

Lewis Mon Jan 14, 2019 11:54 pm
More silly questions, can you (Juan) reorder it to be same order in LW plugin or it's something which is hard-coded by octane core for some reason?
If you can reorder it it would be more consistent.

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Re: Universal material - RGB IOR

Postby juanjgon » Tue Jan 15, 2019 11:20 pm

juanjgon Tue Jan 15, 2019 11:20 pm
Reorder these parameters in the GUI should not be a problem. I was already thinking about it for the next build ;)

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