Motion blur with replactors
Posted: Fri Dec 22, 2023 10:14 am
Hi again!
I tried to follow the instructions under
viewtopic.php?f=34&t=73940
to achieve motion blur with replicators.
I have this situation where the point count is different each frame (so the number of transforms differs from frame to frame, I'm using a Surface Emitter) - therefore I cannot use the "Object Motion Blur" checkbox in the "Octane Replicator" settings on the replicator.
The alternative mentioned in the instructions is to instead use the "Kernel->Animation->Refresh Replicators When Scrubbing The Timeline" - which I did.
But the replicated geometry still does not produce motion blur.
So my settings are:
Octane Kernel:
- Camera Motion Blur enabled
- Object Motion Blur enabled
- Refresh Replicators When Scrubbing The Timeline enabled
On the Replicator item:
- Octane Replicator, Object Motion Blur = disabled
I also tried the trick with using the "Use Modo Render Cache" and adding a Motion Vector Output to the Modo Shader Tree - no success...
Am I reading the instructions wrong? What am I missing?
I've attached a demo scene.
Modo: 16.1v8
Octane: 2023.1.1 (13000100)
OS: Windows 10.0.19045 Build 19045
Any help would be greatly appreciated!
Regards
Johannes
I tried to follow the instructions under
viewtopic.php?f=34&t=73940
to achieve motion blur with replicators.
I have this situation where the point count is different each frame (so the number of transforms differs from frame to frame, I'm using a Surface Emitter) - therefore I cannot use the "Object Motion Blur" checkbox in the "Octane Replicator" settings on the replicator.
The alternative mentioned in the instructions is to instead use the "Kernel->Animation->Refresh Replicators When Scrubbing The Timeline" - which I did.
But the replicated geometry still does not produce motion blur.
So my settings are:
Octane Kernel:
- Camera Motion Blur enabled
- Object Motion Blur enabled
- Refresh Replicators When Scrubbing The Timeline enabled
On the Replicator item:
- Octane Replicator, Object Motion Blur = disabled
I also tried the trick with using the "Use Modo Render Cache" and adding a Motion Vector Output to the Modo Shader Tree - no success...
Am I reading the instructions wrong? What am I missing?
I've attached a demo scene.
Modo: 16.1v8
Octane: 2023.1.1 (13000100)
OS: Windows 10.0.19045 Build 19045
Any help would be greatly appreciated!
Regards
Johannes