by funk » Sun Jan 15, 2023 3:53 pm
funk
Sun Jan 15, 2023 3:53 pm
There are 2 types of displacement nodes in Octane.
The issue you mentioned is a limitation (in the Octane core) of the "Texture displacement" node.
NOTE: The plugin uses this node by default when using the shader tree.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htmYou'll need to use "vertex displacement" if you need control over border modes.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ