Displacement Border Mode Limitation

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Displacement Border Mode Limitation

Postby Mr_Uzu » Sat Jan 14, 2023 3:32 pm

Mr_Uzu Sat Jan 14, 2023 3:32 pm
So I hitted a wall with displacement repeating when specified (in greyscale image node)it shouldn't.
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
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Re: Displacement Border Mode Limitation

Postby funk » Sun Jan 15, 2023 3:53 pm

funk Sun Jan 15, 2023 3:53 pm
There are 2 types of displacement nodes in Octane.

The issue you mentioned is a limitation (in the Octane core) of the "Texture displacement" node.
NOTE: The plugin uses this node by default when using the shader tree.

https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

You'll need to use "vertex displacement" if you need control over border modes.

https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
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