OctaneRender 2022 for Modo [OBSOLETE]

Forums: OctaneRender 2022 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby face_off » Wed Aug 31, 2022 1:19 am

face_off Wed Aug 31, 2022 1:19 am
1. 2 or 3 times now installing the new plugin has broken my Octane config (my own config) - i don't think anything has changed so for future reference is there something i need to do to not have to remake the layout?
Unfortunately the Modo*.CFG file needs to be recreated if old Octane plugin info has been saved to it. You can save your own layout in a separate plugin - I have provided a rough guide to doing this at https://render.otoy.com/forum/viewtopic.php?f=34&t=80373&p=415246

2. i tried to export some Octane materials from MODO to use in Archicad but neither of the formats available when exporting seem to work. Depending on which database i choose AC either asks for a .ocm file or a .orbx file. AFAICT i can't export .ocm from MODO and the .orbx that i exported gives this error message when i try to import into the AC scene
Open the ORBX file in Octane Standalone, and plug the Material node into a Material Out node, so the ArchiCAD plugin knows which material node it use.

Thanks

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby Dingbat » Wed Aug 31, 2022 3:51 pm

Dingbat Wed Aug 31, 2022 3:51 pm
face_off wrote:Unfortunately the Modo*.CFG file needs to be recreated if old Octane plugin info has been saved to it. You can save your own layout in a separate plugin - I have provided a rough guide to doing this at https://render.otoy.com/forum/viewtopic.php?f=34&t=80373&p=415246

understood. actually last time this happened i created am Octane free config to use with future releases so i would only have to make the new Octane layout, but i completely forgot i had it so i just remade all of them :P

will look into your post for next time

face_off wrote:Open the ORBX file in Octane Standalone, and plug the Material node into a Material Out node, so the ArchiCAD plugin knows which material node it use.

looks like the material is already plugged into a Material Out node, but still get the same error in AC

acmats.png
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby face_off » Thu Sep 01, 2022 9:07 am

face_off Thu Sep 01, 2022 9:07 am
How are you importing the material into ArchiCAD please?

Paul
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby leblanc980 » Sat Nov 05, 2022 5:24 pm

leblanc980 Sat Nov 05, 2022 5:24 pm
When can we see an update to XB4?
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby face_off » Mon Nov 07, 2022 6:34 am

face_off Mon Nov 07, 2022 6:34 am
leblanc980 wrote:When can we see an update to XB4?
Hi - I am in the middle of some major changes to the plugin, so I think the next release will be with Octane 2022.1 RC2.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby face_off » Fri Dec 02, 2022 5:54 am

face_off Fri Dec 02, 2022 5:54 am
I have updated the installers at the top of this thread with:

2022.1.0.189
- Compiled with Octane 2022.1
- Incorporated the Octane 2022.1 RC 2, 3 and 4 changes into the plugin
- Fixed issue where the spotlights were not refreshing when the Modo Spotlight Intensity was updated
- Fixed incorrect labels for Render Passes, Normal (smooth) and (shading)
- Fixed issue which caused a lockup when clicking on the Modo Render window when mpath is rendering
- Texture layers in the Shader Tree are now ignored if Enabled is ON but Render is OFF
- Fixed a number of minor issues with importing materials from the local and live db's

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Fri Dec 02, 2022 9:18 am

Hesekiel2517 Fri Dec 02, 2022 9:18 am
Oh that's a nice birthdaypresent! Thank you very much!
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby tripledistilled » Fri Dec 02, 2022 12:48 pm

tripledistilled Fri Dec 02, 2022 12:48 pm
face_off wrote:2022.1.0.189
- Compiled with Octane 2022.1
- Incorporated the Octane 2022.1 RC 2, 3 and 4 changes into the plugin

Working nicely on Ventura, thank you.
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby SreckoM » Tue Dec 27, 2022 2:12 pm

SreckoM Tue Dec 27, 2022 2:12 pm
Paul, I am aware that you probably do not support 16.1 Beta yet, but just as a heads up. Octane crashes Modo16.1 Beta on startup, on Linux.
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Re: OctaneRender 2022 for Modo [TEST and STABLE]

Postby SreckoM » Thu Jan 26, 2023 12:51 pm

SreckoM Thu Jan 26, 2023 12:51 pm
On a Linux, I am not getting options for texture repeating. Modo 16.0v3 and latest Octane. Tried reseting preferences too.
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