Modo Octane Plugin Export/Import Material Issues

Forums: Modo Octane Plugin Export/Import Material Issues
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Modo Octane Plugin Export/Import Material Issues

Postby Vaul85 » Sun Apr 10, 2022 7:07 pm

Vaul85 Sun Apr 10, 2022 7:07 pm
Hey folks,

Having an issue exporting and importing materials with the Octane Modo plugin and I'm dead in the water.

I will create a material with an octane override, select said octane override in the shader tree, type "octane.exportmaterial", choose a name and and save as an .orbx or .ocs file in my local db folder (I have been trying both .orbx and .ocs because neither seem to work). Sometimes I get this error message about a duplicate (Attached) which is odd because it is a new file I am saving for the first time. Sometimes it will save a ~10K kb file size and sometimes it will save only a ~ 4 kb sized file. Furthermore, when I import the file using either "octane.importlocaldb" or "octane.importLiveDb", I get an empty file with the ~4,5 kb size file or a node with just a single attribute-less material node (e.g. "Glossy Material") plugged into the override with the ~10K kb sized file (attached). Sometimes that imported override will change names from what was saved to something else, for example, if the override was saved as "custom_asphalt" it will reimport as something random like "Gray Scale Image" or "Transport Value".

Another thing, the same file with the lone material node will actually open and render properly in Standalone but not Modo.

Any ideas?

Octane Render 2021.1.3
Octane Render Plugin 2021.1.0.180
OctaneRender_for_Modo13-14_2021_1_0_180_ENTERPRISE
Intel(R) Core (TM) i7-4930K CPU @ 3.40GHz, 3401 Mhz, 6 Core(s) 12 Logical Processor(s)
Rampage IV Black Edition
Nvidia Version: 497.29
cuda_11.6.2_511.65
Octane/Modo Plugin 2021.1.0.180
Modo 13.1 v1
Windows 10 pro
RTX 3080 ti (2)
16g RAM
Attachments
octane.modo.material.issue.png
override_before_saving.png
override_after_saving.png
Cinema 4D 2023
Windows 10 Pro 64-bit
Processor: Intel(r) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUS), ~3.4
(2) RTX 1038
Vaul85
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Re: Modo Octane Plugin Export/Import Material Issues

Postby face_off » Sun Apr 10, 2022 11:45 pm

face_off Sun Apr 10, 2022 11:45 pm
Hi

Are you able to update to the latest version of the plugin and let me know if you are still having this problem.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
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Octane Plugin Developer
 
Posts: 15475
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Location: Adelaide, Australia

Re: Modo Octane Plugin Export/Import Material Issues

Postby Vaul85 » Mon Apr 11, 2022 2:06 am

Vaul85 Mon Apr 11, 2022 2:06 am
Hi Paul,

Yes, I just double checked and it is the 2021.1.0.180 version here: https://render.otoy.com/account/downloa ... 13%2F14%29.
Cinema 4D 2023
Windows 10 Pro 64-bit
Processor: Intel(r) Core(TM) i7-4930K CPU @ 3.40GHz (12 CPUS), ~3.4
(2) RTX 1038
Vaul85
Licensed Customer
Licensed Customer
 
Posts: 9
Joined: Fri Apr 27, 2018 11:05 pm

Re: Modo Octane Plugin Export/Import Material Issues

Postby face_off » Mon Apr 11, 2022 2:40 am

face_off Mon Apr 11, 2022 2:40 am
Hi

Please use the latest version from https://render.otoy.com/forum/viewtopic.php?f=34&t=77891

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15475
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

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