Octane and Modo Sculpting

Forums: Octane and Modo Sculpting
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Octane and Modo Sculpting

Postby rupsty » Wed Mar 23, 2022 6:00 pm

rupsty Wed Mar 23, 2022 6:00 pm
Hi all,

I'm very new to Octane so I'm probably going to bombard this forum with questions. I always try to ask questions that I haven't found answer to through other means (YouTube etc). So here's my first question:

When sculpting using Modo's built tools I'm noticing the sculpting shapes don't look the same between Modo's viewports and the Octane viewport. Is there something I should be doing to make sure my sculpting appears properly in the Octane renderer?

thanks!
Rusty
rupsty
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Thu Mar 25, 2021 11:39 pm

Re: Octane and Modo Sculpting

Postby funk » Wed Mar 23, 2022 6:16 pm

funk Wed Mar 23, 2022 6:16 pm
I just tried this out. It looks like modo uses the "current level" for the viewport or preview, but the "render level" for f9 renders.

You probably want to set your "render level" to the same value as "subdivision level"

Select the mesh > surface > catmull-clark and set your "render level" there, then refresh Octane
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Octane and Modo Sculpting

Postby rupsty » Wed Mar 23, 2022 7:10 pm

rupsty Wed Mar 23, 2022 7:10 pm
Thanks Funk - I'll give it a shot!
rupsty
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Thu Mar 25, 2021 11:39 pm

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 16 guests

Sat Apr 20, 2024 12:19 am [ UTC ]