DOCUMENTATION ADDENDUM: Background Plate
Posted: Tue Mar 22, 2022 11:58 pm
Option 1 - Octane Visible Environment
Where a Modo "Environment Color" has Projection Type = Front Projection, add an Octane Visible Environment (https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/VisibleEnvironment.htm) to the Environments in the Shader Tree, and add the above image to that mask.
Click the Visible Environment button on the Octane toolbar and enable Use RGB Color. Now drag the Visible Environment RGB Color onto the schematic and set the nodes up as follows (note the Octane Transform X Scale is set to -100%).
The Octane Viewport should now match the Modo render.
Option 2 - Compositor
Drag the Kernel->AOV Output Group property onto a workspace, and setup the compositor as follows. Turn on Kernel->Alpha Channel. A sample .lxo using this approach is below.
Paul
Where a Modo "Environment Color" has Projection Type = Front Projection, add an Octane Visible Environment (https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/VisibleEnvironment.htm) to the Environments in the Shader Tree, and add the above image to that mask.
Click the Visible Environment button on the Octane toolbar and enable Use RGB Color. Now drag the Visible Environment RGB Color onto the schematic and set the nodes up as follows (note the Octane Transform X Scale is set to -100%).
The Octane Viewport should now match the Modo render.
Option 2 - Compositor
Drag the Kernel->AOV Output Group property onto a workspace, and setup the compositor as follows. Turn on Kernel->Alpha Channel. A sample .lxo using this approach is below.
Paul