Solo an Octane node in the viewer like in C4D

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Solo an Octane node in the viewer like in C4D

Postby Greg » Mon Dec 20, 2021 8:20 pm

Greg Mon Dec 20, 2021 8:20 pm
Hey Paul - is there any way to accomplish this in the MODO version? In C4D it looks like you can (for example) solo a noise node going into (for example) bump so you just see that noise output in the Octane viewer. MODO's preview can do something similar. It would be super helpful in everybody's workflow.

C4D docs. http://www.aoktar.com/c4dmanual/index.h ... tMenu.html

Great use of it in this tutorial:

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Re: Solo an Octane node in the viewer like in C4D

Postby face_off » Wed Dec 22, 2021 2:16 am

face_off Wed Dec 22, 2021 2:16 am
Hi Greg

I love this workflow, and it's something I have been thinking about for a long time (for all my plugins). Originally I was looking at using the material preview to view individual nodes, however it is not stable with multithreaded environments, so the C4D solution is very good. Having said that, the Modo UI could present a challenge, as there is no a simple way to capture shift/alt/ctrl clicks of a schematic node. Instead, it would need to be a single button which enables "Solo mode" for the currently selected schematic node, and selected another node would then cancel "Solo mode". I will investigate more when I get a chance.

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Re: Solo an Octane node in the viewer like in C4D

Postby Greg » Thu Dec 23, 2021 12:02 am

Greg Thu Dec 23, 2021 12:02 am
Hey Paul - I wonder if there's any sense in attempting to work more closely with the MODO devs to try and implement this (and other) features. With V-Ray gone and mPath a long ways off still, it would maybe behoove them to work with you on a tighter Octane integration.
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Re: Solo an Octane node in the viewer like in C4D

Postby Dingbat » Fri Dec 24, 2021 12:46 pm

Dingbat Fri Dec 24, 2021 12:46 pm
i spend quite a lot of time soloing textures manually so agree this would be a great addition for sure

would this work, for ex soloing a Multiply texture?

so in this case i'd like to see the result of multiplying 2 textures together?
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Re: Solo an Octane node in the viewer like in C4D

Postby face_off » Thu Dec 30, 2021 9:24 am

face_off Thu Dec 30, 2021 9:24 am
There is an experimental implementation of the Solo Node function in the next release of the plugin. It this stage it will just solo a "Texture" node, but additional features can be added to the functionality over time.

Thanks

Paul
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Re: Solo an Octane node in the viewer like in C4D

Postby Greg » Mon Jan 03, 2022 3:03 am

Greg Mon Jan 03, 2022 3:03 am
Great to hear Paul, will take a look at it.
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Re: Solo an Octane node in the viewer like in C4D

Postby rubberchicken » Fri Jan 06, 2023 4:08 am

rubberchicken Fri Jan 06, 2023 4:08 am
Did this happen? I cannot seem to find it.
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Re: Solo an Octane node in the viewer like in C4D

Postby face_off » Fri Jan 06, 2023 6:35 am

face_off Fri Jan 06, 2023 6:35 am
rubberchicken wrote:Did this happen? I cannot seem to find it.
Yes - it's the button below "Delete Unused Nodes" in the top left of the OctaneRender layout.

Thanks

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Re: Solo an Octane node in the viewer like in C4D

Postby Hesekiel2517 » Fri Jan 06, 2023 8:19 am

Hesekiel2517 Fri Jan 06, 2023 8:19 am
Just tested this and It's awesome! Thank you very much, did not know it was there too
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Re: Solo an Octane node in the viewer like in C4D

Postby rubberchicken » Sat Jan 07, 2023 5:13 am

rubberchicken Sat Jan 07, 2023 5:13 am
That's great thanks Paul. Could not locate this in the docs either.
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