support of Modo Render Pss

Forums: support of Modo Render Pss
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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support of Modo Render Pss

Postby spigolo » Sat Dec 18, 2021 7:52 am

spigolo Sat Dec 18, 2021 7:52 am
Hello,
one of the greatest features that Modo has are the Render Pass.
If you know how to use them they save a lot of times expecially when you have to render objects with material variations or
different cameras in the same scene without the need to manually stopping ,changing items, render setting and relaunching rendering,
it saves time and sleepless nights.

It would be a killer feature if Octane for Modo would support them.
I also use Vray for Modo and Vray support them very well but I would like to switch to Modo Octane definetely if this option would be available.

thx
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Re: support of Modo Render Pss

Postby face_off » Sun Dec 19, 2021 10:08 pm

face_off Sun Dec 19, 2021 10:08 pm
Hi - the aim is to support this sort of functionality through Modo scripting. There is a beta version of a script to render Render Passes at https://render.otoy.com/forum/viewtopic.php?f=34&t=78755#p407291.

Thanks

Paul
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Re: support of Modo Render Pss

Postby spigolo » Mon Dec 20, 2021 3:00 pm

spigolo Mon Dec 20, 2021 3:00 pm
That would be great!

I heard on the chat of ex Modo Vray user that they are considering switching to Octane but Render pass support is crucial!
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