OctaneRender for Modo SCRIPTS
Posted: Fri Nov 19, 2021 1:33 am
Hi
This thread if for discussion and assistance of Modo scripts that interface/interact with the plugin.
Post here if you would like to share a script you have written, if you would like to request a specific script be written, or if you need help with a script you are writing.
I am sure there are expert Modo python users here, so it would be great to have their input (as I am a C++ guy!). Over time we can get a library of scripts that the community can share, use, and modify for their own needs.
Shortcuts....
Thanks
Paul
This thread if for discussion and assistance of Modo scripts that interface/interact with the plugin.
Post here if you would like to share a script you have written, if you would like to request a specific script be written, or if you need help with a script you are writing.
I am sure there are expert Modo python users here, so it would be great to have their input (as I am a C++ guy!). Over time we can get a library of scripts that the community can share, use, and modify for their own needs.
Shortcuts....
- https://render.otoy.com/forum/viewtopic.php?f=34&t=78755&p=426557#p421892 - Render and save Modo render passes
- https://render.otoy.com/forum/viewtopic.php?f=34&t=78755&p=406537#p409621 - Move all the Octane Override assemblies into a separate Group
- https://render.otoy.com/forum/viewtopic.php?f=34&t=78755&p=426557#p426557 - Assign a weightmap with unique values to selected meshes. You can then use these with a greyscale vertex attribute texture in octane
- https://render.otoy.com/forum/viewtopic.php?f=34&t=82763#p430111 - Animation Batch render
Thanks
Paul