by funk » Tue Jun 22, 2021 9:17 pm
funk
Tue Jun 22, 2021 9:17 pm
I havent looked at their files, but if you want to capture a mask from a material (including any reflections/refractions), here is a sample
"Mat 2" is the material we want to capture to a mask. I set custom aov = custom aov 2 (1 is broken and bug reported already), and capture it to the blue channel.
You can then go to the schematic workspace I created called "Octane Compositor" and see the Octane Custom AOV connected to the Render AOV Group.
The Custom AOV is set to "Custom 2" and visible after "Reflections and Refractions"
Set the viewport's "view render pass" to Custom AOV 2 to see the blue mask generated by "mat 2"
- Attachments
-
- 2021_material_mask_through_glass.zip
- (19.81 KiB) Downloaded 145 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ