by jwfvr » Sun Apr 25, 2021 3:06 am
jwfvr
Sun Apr 25, 2021 3:06 am
hi - connected to last posting - when switching between render passes, if I change the light pass ID on a light and then uncheck the same ID on a mesh (to recreate Modo's light linking) (maybe this is not the way to do it?) and then try to switch to a different render pass, it causes an instant crash every single time. I have tried a totally new config, reinstalled octane, lastest drivers, etc.. this scenario is 100 % consistent in causing an immediate crash. should I achieve the "light linking" effect a different way? the only way to avoid this (this happens when rendering or not) is to set the light pass ID back to 1 on the light and the mesh. any thoughts would be greatly appreciated!